You and fellow Archons have recently received a mysterious invitation delivered by a strange hooded creature making odd clanking noises.
Filigreed and Æmber-lettered, it graciously asks that you attend an event of no small magnificence at an old estate near Diremouth, a distant, mostly forgotten part of the Crucible. It seems suspicious. Yet the invite is strangely alluring, and there is the promise of Æmber.
After traveling to the gloomy neglect that is Diremouth, you find yourself on the doorstep of the ancient House Gormangeist, and on the threshold of dark things to come.
In The Fall of House Gormangeist, players find themselves amidst the tenebrous events that preamble KeyForge: Grim Reminders (the next major KeyForge set after Winds of Exchange).
This adventure is sure to challenge even the most excellent of your decks. Like other KeyForge: Adventures, it is a multiplayer scenario (1-3 players) that also features a Nightmare Mode for those of you looking for an insanely difficult experience.
KeyForge Adventures: The Fall of the House of Gormangeist